How to deliver business results with game-based learning

A conversation eXchange with Mark Reilly, Head of Corporate Training at McDonald’s Restaurants Ltd. Next time you are in McDonalds, spare a thought for the store manager, juggling his customer-facing team on the one hand with the precision factory production line...

What We Learned from eXchanges at LT15

The eXchanges at this year’s LT15 Conference have gone from strength to strength and were even more popular than in the previous three years. Hold on, what are the eXchanges? The eXchanges programme is a unique, free opportunity to get up close and personal with...

Pushing the boundaries of Learning innovation at PwC

PwC is a network of nearly 170,000 employees in 80 member firms across 158 countries and territories. They focus on audit, assurance, tax and advisory services. Some say, only partly in jest, that they ‘stomp out risk for a living.’ Yet as an organisation, they...

Resuscitation Council breathes new life into e-learning

Read this case study to understand why Unit 9 and the Resuscitation Council walked away with so many gold awards at the November 2013 elearning awards ceremony. The Resuscitation Council and partner Unit 9 took our breath away at this year’s awards with their...

Learning Technologies in 2010 – the definitive top 10 list

Introduction It’s that time of year when everyone seems to feel compelled to generate their list of ‘Top Ten Predictions’ for 2010 – or perhaps their Top Five or Top Seven! We didn’t want to feel left out so rather than compile another ‘Top Ten’ list we thought it...

ACS’s use of 3D virtual environments in corporate learning

Much has been written about the potential of virtual worlds in business learning but there are few examples of good practice that highlight how it can make a difference and where it fits in with other learning interventions such as role play, online virtual classroom,...

Virtual Worlds – a serious learning contender?

Virtual Worlds – A Serious Contender for Learning Are Virtual Worlds a serious contender as a corporate learning tool? The evidence shows that they are already a useful tool for Higher Education; over 80% of Higher Education institutes in the UK are users of Virtual...

Conference round up BILD Event – Virtual Environments

It seems that wherever you turn right now the ‘hot topic’ in the field of Learning Technologies is the use of Virtual Worlds (or Environments) and Serious Games and the latest BILD (The British Institute for Learning & Development) Connect Event held on Wednesday...

Conference round up – Apply Serious Games

Apply Serious Games Conference Conference ThemeThis conference was organised on 7th May 2009 to support the Apply Serious Games 2009 Awards.  The winner was VStep with Ship Simulator Professional.  The awards were presented by Lord Puttnam of...

Introducing Virtual Worlds

Have you experienced a second life? Increasingly people have, and for learning purposes. Mystified by what it means. Thanks to Saffron Interactive you can read a short paper by Clive Shepherd which demystifies virtual worlds and their role in learning.  This is...

Serious virtual worlds and immersive learning

In  Driving Business Benefits (the Towards Maturity research published earlier this year) we saw that just under 20% of the research participants were using some form of games or complex simulations in their e-learning offering and just under 10% used virtual...

Games in the Military

Military gaming Most young men get a huge dose of military expertise through computer games. A typical male teenager will have played up to several hundred hours of military games, flown aircraft, often using the real instrumentation, become familiar with real...

GAME stores Xcite retail staff to boost sales

This case study  (provided by Grass Roots) hightlights how the Games Stores Group Ltd ( specialist retailers in PC and Video games) used a blended learning approach in store to help boost sales.  Key features of the Xcite Programme Trained and engaged store...

Pin It on Pinterest